Japanese visual novels are set in Japan with Japanese characters...because they're made by Japanese studios in Japan for Japanese people.
Then I actually see how they intend to go about this and it strikes me as a plan that doesn't take into account the full breadth and depth of the medium as it stands. That they're coming into the development process with a very narrow per-conceived notion of what a visual novel is and does and has. Sometimes, I see a Kickstarter description that makes me wonder if the developer has ever actually played a visual novel before deciding to make one.
Innovation in a medium is great. It infuses new blood and keeps things nice and spicy. But what does that actually look like in an effective way
This week’s theme: entries in the Game Maker's Toolkit Jam
I've always been vaguely aware of this jam because I follow the Game Maker's Toolkit. It's a 48 hour jam typically focused on mechanics, but this year I ran across a few more narrative focused games. So I thought it would be fun to give them a shot!
This is Ludonarrative Scramble! Over the course of the week, I play a handful of (mostly) free, small, indie narrative games (visual novels, IF, text adventures, etc), and talk about them. This week's theme: NaNoRenO 2020 Entries
It's Asexual Awareness Week. I'm asexual. It's not something that I roll into my daily routine, but it's absolutely a filter through which I view my life and, more importantly, my art and writing. The main character of my current visual novel project is asexual. It's a big part of the story. A story that… Continue reading Writing Romance for an Ace Character as an Ace Writer
There are no new ideas. West Side Story is Romeo and Juliet is Pyramus and Thisbe. Arthurian legends have been told and retold hundreds of times. The same thing for classic fairy tales. There's a whole classification system for character archetypes we see over and over and over again. And that's fine. These stories and… Continue reading Everything’s been done before…
This article features Extra Credit: Developing an Idea to Execution for $5 Patrons. Check it out here. That's a dangerous phrase isn't it? The "idea guy." The one who spouts things but doesn't actually do the work associated with the thing and yet still wants to see it done. The person who takes way more… Continue reading How to Be the “Idea Guy”
I'm not a perfect project manager by any means, but I've been extremely lucky that people I've worked with are willing to work with me again and again, even when I can't pay them. Being able to translate whatever goodwill you can into working relationships is a delicate skill that you have to learn. So… Continue reading Why No One Wants to Work With You
So you have a kickin' idea, a real cracker of a project. Something you're going to need to hire people on for or gather collaborators. But maybe you're a little new to this whole….producer/director/creator thing. Where do you start? Let's look at a quick rundown of how you can get your project off to a… Continue reading Project Management 101: Surviving Your First Production