General Project Management
Social Management
- Why No One Wants to Work with You
- Quick, Hot Tips for Paneling at Conventions (and Other Events)
- Big Yikes: A Crash Course in Avoiding Social Media Blowouts
The Creative Process
- How to Be the “Idea Guy”
- Everyone in the The D is Kinda Queer, Let’s Talk About It
- On Starting
- Everything’s Been Done Before…
- …But No One’s Done It Like You
On Voicework and Casting
- How to Cast Voices Like You Know What You’re Doing Part 1: Learning the Character’s Voice
- How to Cast Voices Like You Know What You’re Doing Part 2: Finding the Character’s Voice
- Casting Call Red Flags and Considerations for Online/Indie Voice Artists
- Writing a Voice Acting Casting Call: Anatomy and Tips
- The Audition and Casting Process for Indie/Remote Projects
Reviews and Musings
How I Did It
The video series where I sit down in front of a microphone and tell you how I did game development things. Links take you to YouTube.
Design and Planning
- Character Narrative Design: Stella-The D
- Multi-perspective Interactive Story Structure-Hart Connection
- NaNoRenO-Concept
- NaNoRenO-Scope
Art
- Character Sprite and Design: Alanis-The D
- Background: Animated Riverside-The D
- Art and Design Concepts-Meninx
- Character Narrative Design: Stella-The D
- NaNoRenO-Character Concept Ashanti
- NaNoRenO-Character Concept Klik
- NaNoRenO-Character Concept Tiffany
Writing
- Writing Concepts-Meninx
- Multi-perspective Interactive Story Structure-Hart Connection
- NaNoRenO-Story Outline
Programming
- “Pick Your Poison” screen and shifting text boxes-Meninx
- Behind the Scenes Feature-Dishelfled
- Lilah’s MadLib-Hart Connection
- Image Maps vs Image Buttons-If It Had to Perish Twice