And it's really a very fascinating thing, isn't it? That even in settings that present us with a sort of infinite biological possibility, we still hinge on human-centric interactions in regards to gender and sexuality, particularly ones with heteronormative bents.
On Twitter and in casual conversation I have described my gender as the following: crab-person, one of the creatures from “Behemoth's World” by 70's sci-fi painter Richard Clifton-Day, a bird demon with a funny hat, the Pokemon Gengar, and “a lady, I guess, but...you know...not on purpose.” The non-binary experience is, by its nature, weird… Continue reading My Gender is Crab: How Fantasy and Sci-fi Helped Shaped My Non-Binary Identity
Then I actually see how they intend to go about this and it strikes me as a plan that doesn't take into account the full breadth and depth of the medium as it stands. That they're coming into the development process with a very narrow per-conceived notion of what a visual novel is and does and has. Sometimes, I see a Kickstarter description that makes me wonder if the developer has ever actually played a visual novel before deciding to make one.
Innovation in a medium is great. It infuses new blood and keeps things nice and spicy. But what does that actually look like in an effective way
This entry's theme: Every. Single. Yaoi Jam 2020. Entry. Yes. You heard me. All 35 final entries. (Well, 34 others in addition to mine.) Some were good! Some were great! Some made me question every decision I ever made to bring me to this point! But, all in all, they were a fine collection of talented developers.
So you've written/designed a visual novel, and you're at the stage where you're recruiting and adding a voice cast. Cool. How do scripts work? Here's a basic breakdown of where to start.
This week’s theme: keyword search-stars and constellations
This week’s theme: Yaoijam+ entries. Yaoijam is an annual visual novel game jam focusing on games that feature mlm or bxb relationships. This years's Yaoijam+ was a way for developers to finish games they had already started.
This week’s theme: entries in the Game Maker's Toolkit Jam
I've always been vaguely aware of this jam because I follow the Game Maker's Toolkit. It's a 48 hour jam typically focused on mechanics, but this year I ran across a few more narrative focused games. So I thought it would be fun to give them a shot!
This week’s theme: in honor of the 4th of July, games about the American experience
This week’s theme: More games from the Bundle for Racial Equality. Even though it's no longer on sale there were just SO MANY I wanted to play, I had to come back to it.