This is Ludonarrative Scramble! Over the course of the week, I play a handful of free, small, indie narrative games (visual novels, IF, text adventures, etc), and talk about them. This week’s theme: Only One of Any Asset Jam Roulette This Life Escapes Me Dev: Coda Blue, et al Genre: drama, dark romance; linear visual… Continue reading Ludonarrative Scramble: May 18-May 22
This is Ludonarrative Scramble! Over the course of the week, I play a handful of free, small, indie narrative games (visual novels, IF, text adventures, etc), and talk about them. This week’s theme: Moms Mother Goat Dev: PossumProductions Genre/Format: fairytale fusion; riddle puzzle My Playtime: ~10 mins This breaks from my usual mold of "game… Continue reading Ludonarrative Scramble: May 11-May 15
This is VN-a-Day, where over the course of the week, I play one visual novel a day and talk about it. This week’s theme: NaNoRenO 2020 roulette. We only have 3 actual games. There's no Friday game because I had a workshop, and you'll see what happened Monday. Monday's Game The first game I played… Continue reading Ludonarrative Scramble: May 4th-May 15th
This is VN-a-Day, where over the course of the week, I play one visual novel a day, and talk about it. This week's theme: More NaNoRenO 2020 Dear Devere Dev: Katy133 Genre: Romance, Epistolary My Playtime: ~40 minutes; endings 2/2? Again, I started the week with a game I had high expectations for and was… Continue reading Ludonarrative Scramble: April 27th to May 1st
This is VN-a-Day, where over the course of the week, I play one visual novel a day, and talk about it. This week's theme: NaNoRenO 2020 Entries Kill the Prince Dev: Heiden Rosen Genre: Comedy, Political, puzzle/vn hybrid My Playtime: ~25min; 1/1 ending So I purposefully started with a game I knew would get me… Continue reading Ludonarrative Scramble: April 20th-April 24th
This week, Ayu decided to extend the submission period to April 14th. While we're not going to be taking that long to release, one of the artists did need some extra time due to Covid-related shenanigans. So the tentative release will be April 3rd. Now the fun part is that the game is at this… Continue reading NaNoRenO Check in Week 4
What a freaking WEEK, huh? That being said. If It Had to Perish Twice is trucking along pretty okay. All the writing is done. Most of the art is done (waiting on one more background and sprite), and all the variable mapping is done. Now I'm at the point where I'm actually getting the game… Continue reading NaNoRenO 2020 Three Week Check In
I intended to have one of these up after the first week, but what a week it was! That being said, how are we doing at week 2, roughly the half way mark. Before the start of the jam, I was super lucky to be able to bring in a sprite artist, a background artist,… Continue reading NaNoRenO 2020 Two Week Check In
Every time I do casting, I make notes of all the small things I see coming in from obviously newer voice actors. Fresh off a recent casting for a new game from Snowhaven Studios, it felt like a great time to pull together a very beginner actor friendly step by step guide for the process. … Continue reading The Audition and Casting Process for Indie/Remote Projects
And the trajectory of my life would take another very sharp turn. Then another and another and another.
And now it's December of 2019, and I'm thirty.