Enchiridion

Personal, World Building, Writing Theory

My Gender is Crab: How Fantasy and Sci-fi Helped Shaped My Non-Binary Identity

On Twitter and in casual conversation I have described my gender as the following: crab-person, one of the creatures from “Behemoth's World” by 70's sci-fi painter Richard Clifton-Day, a bird demon with a funny hat, the Pokemon Gengar, and “a lady, I guess, but...you know...not on purpose.” The non-binary experience is, by its nature, weird… Continue reading My Gender is Crab: How Fantasy and Sci-fi Helped Shaped My Non-Binary Identity

Game Dev Theory

Understanding Innovation: Your Visual Novel Idea Isn’t as Groundbreaking as you Think It Is. I’m So Sorry, Dude.

Then I actually see how they intend to go about this and it strikes me as a plan that doesn't take into account the full breadth and depth of the medium as it stands. That they're coming into the development process with a very narrow per-conceived notion of what a visual novel is and does and has. Sometimes, I see a Kickstarter description that makes me wonder if the developer has ever actually played a visual novel before deciding to make one.

Innovation in a medium is great. It infuses new blood and keeps things nice and spicy. But what does that actually look like in an effective way

LnScramble, Reviews

Ludonarrative Scramble: Literally Every Single YaoiJam 2020 Game

This entry's theme: Every. Single. Yaoi Jam 2020. Entry. Yes. You heard me. All 35 final entries. (Well, 34 others in addition to mine.) Some were good! Some were great! Some made me question every decision I ever made to bring me to this point! But, all in all, they were a fine collection of talented developers.

Game Development Nuts and Bolts, Series, VNTips Videos, Voice Acting

Visual Novel Development Tips VIDEO: Physical Script Prep for Voice Actors

So you've written/designed a visual novel, and you're at the stage where you're recruiting and adding a voice cast. Cool. How do scripts work? Here's a basic breakdown of where to start.

LnScramble, Reviews

Ludonarrative Scramble: July 20th-GMTK Jam

This week’s theme: entries in the Game Maker's Toolkit Jam

I've always been vaguely aware of this jam because I follow the Game Maker's Toolkit. It's a 48 hour jam typically focused on mechanics, but this year I ran across a few more narrative focused games. So I thought it would be fun to give them a shot!