Quick, Hot Tips for Paneling at Conventions (and Other Events)

Where I am, it's convention season. Anime, video game, comic book, and otherwise. And these conventions have panels. And a lot of conventions have open submissions where anyone can submit an idea for a panel. Which is really awesome. It's a way for everyone to have a chance to get involved in their local geek … Continue reading Quick, Hot Tips for Paneling at Conventions (and Other Events)

On Starting

I've been going around to local conventions with a presentation about the development process of visual novels (a video of one you can see here). It's been great bringing this information to people who are genuinely excited about the narrative game development and want to learn more. At one of the conventions, they invited me … Continue reading On Starting

How to Cast Voices Like You Know What You’re Doing Part 1: Learning the Character’s Voice

We've talked project management and casting calls before. I've been doing casting myself this week for The D (Stands for Demon), which made now seem like the perfect time to go into a little bit about how casting for indie projects can work. Not every director casts the same for every project. In-studio casting is … Continue reading How to Cast Voices Like You Know What You’re Doing Part 1: Learning the Character’s Voice

Casting Call Red Flags and Considerations for Online/Indie Voice Artists

Before, we've looked at one of the ways to put the best foot forward for your indie project when recruiting voice actors.  Now let's look at it from the perspective of an indie voice actor auditioning for a project online. What are some things to take into consideration when choosing to audition for a project? … Continue reading Casting Call Red Flags and Considerations for Online/Indie Voice Artists